Reworked group agression behaviors, other fixes (update 0.164)


The way two groups engage in combat has been reworked. These are the new rules:

* Unit will always target units that are in their attack range. For melee units, the agro range is 3 x melee range

* If someone in a group starts fighting someone, these two groups are now in combat

* Unit can target any other unit their group is in combat with regardless of how far the other unit is. Meaning two groups will include all troops from both groups in active fighting. This fixes the issue where only part of the group used to be actively fighting.

* Units will forget targets if they haven't dealt any damage to them for some time.

* A group will stop being in combat with another group if nobody in my group has dealt any damage to another group member for some time.

* Your group will stop all combat towards other groups when you move it or hold position (they will immediately reengange in combat if there are enemies nearby).

* Enemy groups say above their head when they start or stop fighting a group


Other changes

++ fixed: if archer is far from target, it moves closer but ends up way too close before starting to shoot again

++ starvation sound can not be played more often than once every long time (30 s for now)

++ new medium difficulty enemy: horse with sword shield

++ boss fight with crossbows has 50% more crossbows now to put it more on bar with wing-sword bossfight.

Files

Hungry Legion 67 MB
Version 0.164 Feb 02, 2024

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