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Devlog
Relax mode enhanced (0.186)
February 23, 2024
by
Luminous games
Fixed numerous issues with the new model where you just fight random battles. It's better now. Unlock new troops after each run and start next run with what you just unlocked. Numerous fixes...
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Removed worldmap, unit choosing. It's a flow of battles now (update 0.180)
February 22, 2024
by
Luminous games
Removed all parts of the game that seemed iffy. The result is a series of battles where you have to win them with random units...
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Enemies are now super random
February 19, 2024
by
Luminous games
Enemy variation is greatly increased. There are some issues that will be fixed in next update but overall it's way more varied now. Maps are 3x3 instead of 2x2 chunks. The units can be unlocked for fo...
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Achievements for winning quickly. Multiple save slots (meta runs) Update 0.173
February 16, 2024
by
Luminous games
You can now achieve victory on high difficulties in a minimal number of runs. To improve the results, create a new save slots and try a better strategy from the beginning...
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Extraction battler now (update 0.171)
February 09, 2024
by
Luminous games
You can now return home with surviving units and food in middle of run. These units can then be redeployed for next run. This costs food. In order to get enough food you usually have to sell some of y...
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Necromancy (Update 0.170)
February 05, 2024
by
Luminous games
Added necromancer who can raise dead. Dead become alive with the same equipment they had when they lived but will start at 10% hp and will permanently have -30% attack speed and -25% movement speed. T...
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Reworked group agression behaviors, other fixes (update 0.164)
February 02, 2024
by
Luminous games
The way two groups engage in combat has been reworked. These are the new rules: * Unit will always target units that are in their attack range. For melee units, the agro range is 3 x melee range * If...
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Flawless Victory and other quality of life improvements (Update 0.161)
January 31, 2024
by
Luminous games
++ Things now prefer eating and eat more easily when super hungry and enemies are nearby ++ large explosive now sets things on fire ++ fixed: mushroom would not deal dam ++ shop has 4 items randomly +...
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Easier, bigger armies on easier difficulties(Update 0.154)
January 30, 2024
by
Luminous games
Game is now easier Larger armies on easier difficulties...
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Quality of life improvements, fixes (update 0.148)
January 29, 2024
by
Luminous games
XP bar now shows 2 new statistics: You can now earn points after runs that will accumulate. In the future perhaps these points can be used to upgrade something but not yet. If you die, the reward poin...
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Quality of life fixes. Update 0.148
January 25, 2024
by
Luminous games
++ player units no longer go to eat from a distant food storage if enemies exist on the map. ++ Don't spawn a few dead at start of game. It was too misleading. ++ hold mouse middle button: pan camera...
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Added water bulb, mad wall. Rebalanced. Update 0.146
January 24, 2024
by
Luminous games
New objects on map: water bulb: spawns water when destroyed mad wall: 80% chance to spawn 2 new mad walls cactuses and dead trees Balance changes Barbarian hut now drops food Statue now drops health p...
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Added shop, archers better (Update 0.142)
January 23, 2024
by
Luminous games
* Some map locations are now shops selling powerful upgrades for valuable food. * Archer inaccuracy reduced * other fixes...
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Balance update 0.136
January 23, 2024
by
Luminous games
Balanced various enemies and fixed numerous visual glitches...
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Ascension levels
January 22, 2024
by
Luminous games
* Added ascensions levels (basically difficulty). The game now starts out easier and gets progressively harder as you climb the pyramid. * The difficulty within one run is smoother at the second half...
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Fixed framerate cap, quality of life improvements
January 19, 2024
by
Luminous games
Accidental frame rate cap that limited frame rate to 30 on many devices is removed. Quality of life improvements: * Enter / keypad enter: quick restart * Added Book and Quick Restart options in main g...
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Major update early version
January 17, 2024
by
Luminous games
Major update completing changing the structure of the game. You now battle a series of enemies, getting new troops periodically to reach a final boss. Your troops have to eat or they will become ineff...
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Update: AI opponents take over the world + major graphics update
December 22, 2023
by
Luminous games
There are now AI empires that try to take over the world the same way as you. It is in super early stage...
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Food production and population growth in towns in work
December 06, 2023
by
Luminous games
Working on a system where towns grow and consume food and increase population or starve based on food and population ratio...
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Balancing between two types of risk
November 15, 2023
by
Luminous games
We've been balancing the armies that towns send to hunt you to create a meaningful tradeoff between two types of risk: a) the risk of progressing too quickly on map, resulting in instant death b) the...
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Units now eat
August 22, 2023
by
Luminous games
Many changes have been made since last update. Most notably, units now eat and can starve to death, including enemies...
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Clean terrain test 2
May 05, 2023
by
Luminous games
Fixed numerous bugs. Tried another version of clean terrain...
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Radical visual change v 0.73
May 03, 2023
by
Luminous games
Large visual update. You can play the old visuals from Download section using 0.71 version. * drastically simplified terrain * moved all difficulty levels one level easier, so normal is now same as ea...
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Balance changes, fixes
April 27, 2023
by
Luminous games
Reduced rating of bow, pike, pole axe, deer, ghost deer, bear, bee to give them in larger numbers All later start unit choices are more numerous and unlock earlier Numerous other balance changes and f...
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Added health packs, rest healing, fixes, quality of life improvements
April 26, 2023
by
Luminous games
Added health packs. Units now heal quickly if they dont move or get damaged Made some of the waves easier Pikemen are better now Other fixes and quality of life improvements...
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Highscores, health packs and map edge forest
April 25, 2023
by
Luminous games
Added local highscores. Statues, barbarian huts and barrackses now drop health packs. You also start with 1 at start of each run. Added faded tree lines to map edges...
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Quality of life and menu visuals update
April 24, 2023
by
Luminous games
Main menu visuals updated Fixed numerous small issues...
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Added explosive pumpkin-heads, rebalanced waves and experience
April 20, 2023
by
Luminous games
Rebalanced enemy numbers and experience rate. Added explosive pumpkins that grow in middle of map that can be used to dispose of large groups but they can also harm your own troops if you stay too clo...
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Update: units now body-block each other
April 18, 2023
by
Luminous games
Major technical update which makes units collide with each other, so they can no longer walk through each other cleanly. The units themselves are not super large so they can still slide past quite oft...
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Update: Fixed visual glitches, added tips
March 31, 2023
by
Luminous games
* Fixed visual glitches where rectangles appeared around units when they were in clouds of dust. * Added a key tip at end of the run: fight easier groups first to level up. Run away when the enemies a...
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Update 0.62: added ghosts ,deer ghosts, statues, barbarian huts, catapult level 1 and multiple arrow launchers
March 30, 2023
by
Luminous games
Update 0.62: Added: ghosts deer ghosts statues barbarian huts catapult level 1 multiple arrow launchers...
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Windowed mode added to settings, new main menu background
March 29, 2023
by
Luminous games
Small update: * Full screen can now be turned off in settings and a window size can be chosen. * Main menu has a background image...
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Update 0.60 visual changes, balancing
March 28, 2023
by
Luminous games
Giant cat has more health. Visual changes like fonts, layouts, particles...
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Added catapults and visual effects for damage
March 27, 2023
by
Luminous games
Added catapults, a powerful area of effect weapon, which is available in lategame Added additional particles and knockback effects to combat...
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Update 0.58. Enemies now spawn in more reasonable locations. Added missclick protection for whole screen when levelling up
March 24, 2023
by
Luminous games
Enemies now spawn at edges of map. Barracks still produce extra enemies near them. When clicking vigorously and a levelup happens, all the buttons are blocked from missclisk for 0.7 seconds. Can be by...
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Update 0.57: early waves now have 1 unique unit on top of the general units
March 23, 2023
by
Luminous games
Added one special enemy for all early waves to spice things up inspired by ostinatos optimizing from...
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People now express happiness, anger and calmness with their weapons
March 22, 2023
by
Luminous games
Calm units put their weapon down Angry units will rise it up Happy units will wave it in the air Added bee death sounds Enemies now aggro you more consistently when attacked and your melee units join...
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Balance update 0.54
March 21, 2023
by
Luminous games
Major balance update which makes the amount of mushrooms, deers and bears more consistent...
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Armor tiers, new bear cavalry options
March 21, 2023
by
Luminous games
Many base units now have armored and better equipped variants. Added bear cavalry with 2 spearmen and another one with pole-axe rider...
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Blood, sparks and flowers update, end of shop
March 19, 2023
by
Luminous games
Added visuals for blood, sparks and flowers Bees are now recruitable Removed shop as it required too much picking and added too much balancing burden...
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Update 0.49 Probably last version with ingame shop. Added new stuff.
March 17, 2023
by
Luminous games
Probably going to remove shop and replace it with a more meta shop where you buy upgrades between the runs. There were too many popup choices otherwise and too much reading during what is supposed to...
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Shop and dirt update
March 13, 2023
by
Luminous games
Added shop Added character selection, which provides various bonuses and downsides Added damage visuals on people...
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Giants with axe and shield, more starting options
March 07, 2023
by
Luminous games
Added giants with axe and shield that you can get in later level-ups and will have to fight in later waves. New starting options include starting with towers, giants or your personal barracks...
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Choose starting units
March 06, 2023
by
Luminous games
* You can now choose which units to start with instead of always starting with 3 sword and shield guys * Fixed an issue that happened when the number of units got very high and they were moved towards...
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Towers and fixes update
March 02, 2023
by
Luminous games
Towers are now more numerous as the level up reward and numerous issues were fixed. ++ right click to get lay down and play dead (early version) ++ tower rewards are more numerous ++ show "because you...
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Mounts can be found in nature, balance
March 01, 2023
by
Luminous games
Neutral deers and bear spawn once in a while that can be used as mounts by your units. This allows you to create mounted versions of unist that are not normally available, e.g. a bear wizard. Waves ar...
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Grass.
February 28, 2023
by
Luminous games
Added terrain props. Can be disabled in settings as it eats up some performance...
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Terrain visuals update, rebalanced some waves
February 23, 2023
by
Luminous games
2nd and 3rd bear waves are very slightly easier Later sword and shield waves are a bit stronger Archer waves are a bit stronger Added rounded corners, variations and random scribbles on terrain...
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